![]() The project aims to produce a fully open source version of the 1994 classic, while extending it with new graphical options, signal types, and much more. OpenTTD is an open source remake of Chris Sawyer's Transport Tycoon Deluxe. I encourage you to test this savegame with the pre-signal switch disabled, too, so you can see the difference it makes, and try different numbers of trains (as low as 7 maybe) by sending them to the depot, and more or fewer platforms at both stations.If you're joining one of our servers, please be sure to thumb through our house rules. It features both a through station and a terminus station, and has two improved overflow loops. The save file is trt56.sv1, so if you already have that file, make a copy of it. Please make sure that it won't overwrite one of your savegames. To help with the understanding, I have created a demonstration with a small savegame that you can download. Many aspects of pre-signalling can be confusing to those new to it. In an overflow loop, there is no guarantee that a train will not loop indefinitely at a very busy station, just because newly arriving trains steal into the platforms. And lastly, the trains will be served in the order that they arrive in. Third, one of the waiting trains will enter the station as soon as a platform is free, without having to complete a loop because it already is waiting at the station entrance. Also, even if the station is full, at least one more train will not have to use it, only if two or more trains are waiting will it be used. First, the trains only have to use it once before lining up at signal 6 and don't continue to loop until a platform is available. This has a few advantages over a regular overflow loop. If you put a one-way signal before signal 5, it will be a pre-signal.Signal 6 has to be a one-way signal, as does signal 1.Otherwise trains will be able to take the shortcut even though they should line up at the end of route (b). I recommend the above setup (connecting before signal 1) because that way all trains will use the overflow if it is in use. Route (b) can either cut into route (a) before signal 1, or lead directly into the station.Signals 5 have to be two-way, or all trains will want to use route (a).Signal 1 is the pre-signal leading into the station.It should have a few one-way signals 7 along the way to allow several trains to line up. If there is already a train waiting, other trains will take route (b) and line up at signal 6. Make sure that your longest train will fit entirely on (a) to make this work. ![]() ![]() Here, (a) is the usual way to the station, and it's used if there's no train waiting. These improved overflow loops are useful at the entrance of a busy station, where you need to prevent traffic backup into the main line. have some of the platforms go through and others end. You can even combine both types of stations, i.e. Here, the same conditions apply as in the previous case, and there can also be more than one of signals 1 and 3. This very compact layout of a station is often useful in a city, where there is not enough space for a full roro station. To repair a signal stuck at red, you'll have to modify its pre-signal setup with the Ctrl key, or remove and replace it. Those signals will not be converted to exits, so the pre-signal will not consider them when deciding to go green. If conditions two and three are only met for part of the signals, it will work neither as it should, nor as it did before pre-signals. ![]()
0 Comments
Leave a Reply. |